Thursday, June 30, 2011

What's your all time favorite idle animation?

Hello internet, I thought I would update with my recent activities.

After my Alice review, I promised an analytical critique of the symbols of the game, because I find that entertaining in it's own right and also because I want to demonstrate that video games are fully capable of provoking deep thought about something other than timelines, character relationships, and general canon. I thought before doing so, it would be suitable to read through the source material of Alice's Adventures in Wonderland and Through the Looking Glass, to see if that adds any gravity to particular elements in the game. This not only entails that I find a quiet place to read in, but also a quiet place in which I feel comfortable reading children's literature.

But aside from that, I've been messing around with Game Maker 8 in hopes of learning a bit more of what it's like to be a developer. It's been quite a fun experience, and I'd recommend it to any of my fellow code-illiterate noobs who would like to get a feel for creating simple games. As with any new program that let's me flex my creative muscle, I've had an alarmingly good time learning the program, made simpler by the fact that two basic tutorials are provided with the installation.

The little moments have been quite entertaining, such as: while working on the second tutorial for making a simple vertical scrolling shooter, I was having an issue with the testing wherein every time I shot an enemy plane close to one of the islands in the background, the explosion would also destroy the island. Not only was it neat to be able to pinpoint what I did wrong in the design, but it was one of those glitches where it unexpectedly inspires you to add a new element to the game.

Anyway, I'd recommend the program to all my fellow creative types, give it a whirl. I know it has inspired me to learn a little bit more about programming than I had wanted to in the past. Consider it a game design gateway program, so have fun with that, kiddos.

'Til next time, keep exploring digital rabbit holes.

No comments:

Post a Comment