Thursday, June 9, 2011

A Mind is a Terrible Thing to Taste: Impressions of Dead Island

No matter how weary I become of trendy references to zombies in culture, I have to admit that I'm still entertained by games and movies that feature them. Another thing I like, and this may surprise some, is melee-based first person combat, a la Condemned: Criminal Origins. I don't know why, but I've always been a fan of brawling in general as opposed to gunplay. So, of course I'm somewhat interested in the upcoming title Dead Island. Though, I'm far from being stoked, and I don't expect much from the game besides enjoyable game play... though the promise of realistic and dynamic wounds on the zombies does seem like something I've been waiting for since I was an adolescent.

But, I'm not here to talk about all that... nope, I'm here to talk about the trailers, which have earned some notoriety in their own right. Oh, before clicky and watchy, I warn you, these are as graphic as any reasonable person would expect them to be.


Okay... well let's break that down... a bit...

Basically, the people who put this together used the depiction of the death of a child and the destruction of a family to force the viewer to be emotionally invested in the product. Since we don't see any actual gameplay, I gotta say, I find this a bit exploitative and vaguely unethical. If this was a short film, I would evaluate the animators intentions before making the above statements... but since this is essentially a commercial, and the obvious intention is to move a product, then yeah... but I'm not really complaining, just making an observation. It remains a very unique and risky approach, which I can appreciate.


I gotta say, I like this one a bit more. It still utilizes emotional pandering, and shows very little of the gameplay, but I like how subtle it is. It's interesting how it goes into additional details about the environment, but I really like how it's really calm and peaceful even while showing scenes with the zombies. It rounds out nicely with the several dissonant notes at the end accompanying scenes of survivors being chased before ultimately resolving with the title and what I assume to be the theme music (which, I gotta admit I really enjoy, as it's very reminiscent of the music from the 28 series).


Now here's what's interesting. This trailer is definitely a sudden 180 from the two previous, thankfully it finally shows gameplay, and the mood is so much more violent then before. I can't say I like this trailer more than the others (in fact, I don't care for it much at all), but I do imagine this one to encompass more of the actual experience that this game will most likely offer. The game looks like it will be cinematic and quick, which are elements that I like to see, though (and this is more of a taste issue) I'm not very satisfied by the implication that the majority of the combat seems to now be firearm based... which is very underwhelming. If the game doesn't turn out to be more than a fps with zombies, a Left 4 Dead on an island instead of an urban area, then I probably won't bother picking it up.


But, aside from all that, what really excites me is the possibility of thoughtful social statements actually being made by Deep Silver. Zombies have frequently been used as a stand-in for the antagonizing "other", and have been used as vehicles for the discussion of themes such as apathy, violence, sickness, racism, nationalism/xenophobia, consumerism, oppression, and so on... That, and I can't help but wonder if the use of a tropical island resort as the location is a deliberate attempt at a statement. Typically, such resorts have been symbolic of class distinction, in that mostly it is the very rich who can afford to vacation while the workers are largely locals of "exotic ethnicity" who also essentially serve as part of the atmosphere and attraction. There are quite clearly individuals in grass skirts in those trailers, so it definitely seems like the issue will be presented in some form or another.

For some further insight, there are some related articles here, here, and here by Sociological Images. Hopefully the links will provide a much more eloquent and educated point-of-view to those who may be interested.

I'm not trying to make accusations or even assumptions, but I think there is an opportunity to address societal issues here, and it could be a stepping stone for the progression of the medium. The trailers proved Deep Silver's willingness to take risks with their product, and I for one, am interested to see if they'll go more Romero or more Resident Evil.

5 comments:

  1. Who doesn't love Zombie stuff? It's going to be the next Vampire craze, me thinks.

    ReplyDelete
  2. The wiki says its an open-world zombie game. Thats cool ive been waiting for a free-roaming zombie game for a while, hope it lives up to the hype they've made

    ReplyDelete
  3. For the record (pun no intendy), it's the name of a Ministry album, but it may be used elsewhere in the wide world of everything. I just thought it was somewhat fitting for my perspective on the subject matter.

    ReplyDelete